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| struct Point{ int x_; int y_; auto Up() const { return Point{x_ - 1, y_}; } auto Down() const { return Point{x_ + 1, y_}; } auto Left() const { return Point{x_, y_ - 1}; } auto Right() const { return Point{x_, y_ + 1}; } auto Adj2() const { return std::array<Point, 2> { Point{x_ + 1, y_}, Point{x_, y_ + 1}, }; } auto Adj4() const { return std::array<Point, 4> { Point{x_ - 1, y_}, Point{x_, y_ - 1}, Point{x_ + 1, y_}, Point{x_, y_ + 1}, }; } auto Adj8() const { return std::array<Point, 8> { Point{x_ - 1, y_}, Point{x_, y_ - 1}, Point{x_ + 1, y_}, Point{x_, y_ + 1}, Point{x_ + 1, y_ + 1}, Point{x_ + 1, y_ - 1}, Point{x_ - 1, y_ + 1}, Point{x_ - 1, y_ - 1} }; } friend Point operator+(Point l, Point r) { return Point{l.x_ + r.x_, l.y_ + r.y_}; } friend bool operator==(Point l, Point r) { return l.x_ == r.x_ && l.y_ == r.y_; } friend bool operator!=(Point l, Point r) { return !(l == r); } };
auto PointDir4() { return std::array<Point, 4>{ Point{-1, 0}, Point{0, -1}, Point{1, 0}, Point{0, 1} }; }
auto PointDir8() { return std::array<Point, 8>{ Point{-1, 0}, Point{-1, 1}, Point{0, 1}, Point{1, 1}, Point{1, 0}, Point{1, -1}, Point{0, -1}, Point{-1, -1} }; }
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